Hypothetically then, players can carry infinite volume and containers can hold infinite weight. All containers themselves consume slightly more volume then they hold. Volume puts limits on how much of something can fit in a container.Thus, a pottery bowl can hold 45 fillets (9 / 0.2 = 45) and will weight 14 kg (13.50 kg fillet, 0.50 kg bowl). A fillet of fish is 0.20 L and weights 0.30 kg. A pottery bowl can hold 9 L and weights 0.50 kg.A full bucket of water contains 12 L of water weighting 12 kg. Many solid items have different kg to L relationships. Liquids happen to be 1kg to 1L (weight to volume), and because of this, are often referenced in liters (L). This measure is often not displayed in-game. Volume is a measurement of how much space an item takes up. Using this method, it is also possible to determine the height of a player character with sufficient accuracy: Thus, there is a simple relation between “dirts” and metric units: This table shows the angle for slopes spanning a single tile): Measuring the angles and using the formula given above, we can triangulate the elevation of the platform: We then position an observer in a pit, so that the eye level is slightly above the ground, and take screenshots: By dropping dirt, we make elevated platforms of various heights thus creating different slopes. Using the method of triangulation described above, we can find out how these “units of dirt” correspond to metric units. When terraforming the land you use a shovel to dig or drop dirt - you add or subtract one “unit of dirt” with each action of the shovel. Whenever we see sloped tiles defining the 3D landscape, the elevation of slopes is given in terms of the amount of “dirts" dropped.
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